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Chapter Ten: Blue Magic
As Flash and his party rocket through the Mongo countryside enroute to Arboria, they see that Ming's metalmen are following in a ray-emitting rocket train. Flash avoids capture by detouring his rocket train into the forbidden country of Syk. There, Azura, Witch Queen of Syk, saves Flash's party from the dreaded blue fire worm as she believes Flash is Gor Daahn, former Lord of Syk. The high wizard of Syk, Tahl, takes the intruders aboard his flying carpet to the throne of Queen Azura, who erases Flash's memory and installs in flash the memory of Syk's long-departed former ruler, Gor Daahn, who Flash resembles. This chapter ends with battle preparations of Syk's warriors and the smaller forces of Prince Barin and Vultan who are trying to rescue Flash and his party from Azura, the WitchQueen of Syk.
Aired: Nov 10, 1979 Genre: AnimationCasts: Robert Ridgely Vic Perrin Bob Holt Alan Oppenheimer Diane Pershing Melendy BrittProducers: Hal SutherlandDuration: 30m Rating: 0 Country:Production: Filmation Associates
Episodes
01: Chapter One: A Planet In Peril02: Chapter Two: The Monsters Of Mongo03: Chapter Three: Vultan, King Of The Hawkmen04: Chapter Four: To Save Earth05: Chapter Five: The Beast Men's Prey06: Chapter Six: Into the Water World07: Chapter Seven: Adventure In Arboria08: Chapter Eight: The Frozen World09: Chapter Nine: Monster Of Glacier10: Chapter Ten: Blue Magic11: Chapter Eleven: King Flash!12: Chapter Twelve: Ming's Tournament Of Death13: Chapter Thirteen: Castaways In Tropica14: Chapter Fourteen: The Desert Hawk15: Chapter Fifteen: Revolt Of The Power Men16: Chapter Sixteen: Ming's Last Battle